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1. Agents on Player owned structures - in Player Features and Ideas Discussion [original thread]
I'm not against the idea, but I would rather see a new type of agent that hands out new missions designed to fit the current state of the game; also, older agents should be phased out after this went live.
- by Luc Chastot - at 2017.06.20 03:28:49
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2. Upwell structures should consume "base" amounts of fuel - in Assembly Hall [original thread]
I like the index idea as an added ISK sink, but the game still needs personal sinks for wealthy players.
- by Luc Chastot - at 2017.06.18 01:25:21
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3. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Luc Chastot wrote: For those discussing how such an arena would be implemented, you're wasting your time. This thread is not about that and even if it was, arena design is not set in stone and there certainly are ways to...
- by Luc Chastot - at 2017.06.17 16:35:29
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4. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Luc Chastot wrote: baltec1 wrote: Every game that has added an arena has seen the PvP outside of it vanish. Name examples. SWG. It happened twice in that game, first time was with space. Everyone did PvP in the deep sp...
- by Luc Chastot - at 2017.06.17 16:25:01
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5. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: Given the choice between instant PvP and having to look for PvP, most people will opt for the instant option. TL;DR An arena would become the de facto place for ship based PvP, simply because of the accessibility; in t...
- by Luc Chastot - at 2017.06.17 16:24:06
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6. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: I will defer to your statistical data then. Oh... wait... 1) Yes, it's likely you'll get more players involved. I said as much. In terms of how many, however, that answer is "a very small number". People who don't like to PV...
- by Luc Chastot - at 2017.06.17 16:17:14
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7. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Someone who avoids PVP will suck at it because they have limited experience. Sure they may get better if they stick with it, but they'll just say "**** this" after losing 4-5 matches to an actual PVPer. Everyone always has a...
- by Luc Chastot - at 2017.06.16 21:54:41
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8. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: The number of players you could entice into pvp which were not originally interested and participating in pvp with an arena would be very small, and catering a feature like this to try and draw them in would provide no notice...
- by Luc Chastot - at 2017.06.16 19:36:21
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9. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
For those discussing how such an arena would be implemented, you're wasting your time. This thread is not about that and even if it was, arena design is not set in stone and there certainly are ways to implement one in EVE without having much of a...
- by Luc Chastot - at 2017.06.16 19:04:30
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10. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Every game that has added an arena has seen the PvP outside of it vanish. Name examples.
- by Luc Chastot - at 2017.06.16 18:42:50
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11. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Luc Chastot wrote: So, if CCP designed a PvP arena to encourage players to blow things up ala Alliance Tournament, do you think it would help ships and modules from the game? I know RvB exists and dueling is an in-game mec...
- by Luc Chastot - at 2017.06.16 18:36:00
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12. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: No it would not, in fact it would most likely have the opposite effect of what you are thinking. How?
- by Luc Chastot - at 2017.06.16 18:34:00
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13. BETTER PVE EVENTS and BETTER DESIGN PVE TEAM - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Eve is a PVP game, why would you expect they would have a huge team or dedicate a ton of time to PVE? Because: 1. EVE has PvE as in inherent part of the design. 2. Bad and/or neglected PvE is hurting the economy i...
- by Luc Chastot - at 2017.06.15 23:10:07
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14. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
So, if CCP designed a PvP arena to encourage players to blow things up ala Alliance Tournament, do you think it would help ships and modules from the game? I know RvB exists and dueling is an in-game mechanic, but I'm wondering if we had a more pe...
- by Luc Chastot - at 2017.06.14 22:58:36
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15. Contracting from POCO - in Player Features and Ideas Discussion [original thread]
Haven't stopped to think if this could lead to game-breaking exploits, but it would be a huge QoF change for players doing PI with several characters.
- by Luc Chastot - at 2017.06.12 13:26:23
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16. Alternative fix to fighter nerf - in Player Features and Ideas Discussion [original thread]
Restrict access to all sites except Forlon Hubs, Gas Havens and Sanctums. That should decrease ticks by a decent margin; maybe make some other minor adjustments to bounty payouts and/or NPC hitpoints.
- by Luc Chastot - at 2017.06.10 23:24:47
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17. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Incursions, bounties and all other faucets are the things you should be looking at to fix the money supply; reduce them and find other ways to reward players. EVE also needs more sinks and greater incentives to fight and lose stuff. It boggles me...
- by Luc Chastot - at 2017.06.10 04:18:13
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18. Price check on BPOs - in Price Checks [original thread]
Thank you! There was a lot in there I found useful. One thing I would like to know is if there is an easy way to sell fully researched BPOs that you're having a hard time selling by normal means (BPO corps maybe?); I have 4 medium shield resistanc...
- by Luc Chastot - at 2017.06.08 02:08:31
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19. WTS shield resistance rig BPOs - in Sell Orders [original thread]
2V Pocket Miner wrote: What size? Small
- by Luc Chastot - at 2017.06.05 14:04:06
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20. WTS shield resistance rig BPOs - in Sell Orders [original thread]
Anti-kinetic and anti-thermal, one of each, both with perfect efficiency Located in Jita 30m a piece
- by Luc Chastot - at 2017.06.03 22:26:46
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